When I started getting into MOBAs like Heroes of the Storm, which I reviewed recently, I ran into mention of an older game called “Bloodline Champions“. Like in MOBAs, you had characters with a diverse set of abilities–but instead of that fighting being distributed over the course of a lengthier strategic macro-game, the entire point of the game was to constantly teamfight! It was rooted in the use of abilities, as though it were a topdown fighting game…and it also had an incredibly small player population by the time that I heard of it, which is a very big problem for an online game.
Battlerite is the revival of that game. With years of experience, the same studio is launching it as a new game, reworking heroes, adapting a current business model, and reworking the core game to focus on a more intense experience. What does that all mean, specifically? Continue reading